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	<title>Comments on: Xbox 360 GPU update</title>
	<atom:link href="http://debugmo.de/2008/03/xbox-360-gpu-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://debugmo.de/2008/03/xbox-360-gpu-update/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=xbox-360-gpu-update</link>
	<description>Projects, hardware fun and everything between it.</description>
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		<title>By: Stu</title>
		<link>http://debugmo.de/2008/03/xbox-360-gpu-update/comment-page-1/#comment-2235</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Thu, 11 Dec 2008 00:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://debugmo.de/?p=65#comment-2235</guid>
		<description>What would be really cool is if you could document on your site what needs to be done to implement opengl using this, places to start etc..  that way at least if you don&#039;t do it then somebody else might make a start.</description>
		<content:encoded><![CDATA[<p>What would be really cool is if you could document on your site what needs to be done to implement opengl using this, places to start etc..  that way at least if you don&#8217;t do it then somebody else might make a start.</p>
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		<title>By: devdol</title>
		<link>http://debugmo.de/2008/03/xbox-360-gpu-update/comment-page-1/#comment-914</link>
		<dc:creator>devdol</dc:creator>
		<pubDate>Sun, 30 Mar 2008 20:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://debugmo.de/?p=65#comment-914</guid>
		<description>great new tmbinc...
now to port some decent emulators to the 360...
this will seriously help with my gamecube emu.

great news for the hombrew scene..
dont play backups, play homebrew...
ixtreme wasnt ment for illegal purposes</description>
		<content:encoded><![CDATA[<p>great new tmbinc&#8230;<br />
now to port some decent emulators to the 360&#8230;<br />
this will seriously help with my gamecube emu.</p>
<p>great news for the hombrew scene..<br />
dont play backups, play homebrew&#8230;<br />
ixtreme wasnt ment for illegal purposes</p>
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	<item>
		<title>By: littlestevie</title>
		<link>http://debugmo.de/2008/03/xbox-360-gpu-update/comment-page-1/#comment-911</link>
		<dc:creator>littlestevie</dc:creator>
		<pubDate>Sun, 30 Mar 2008 11:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://debugmo.de/?p=65#comment-911</guid>
		<description>Ronnel, dont take this as flaming but its not something that was whipped up &#039;just like that&#039; see fear the triangles.
this is when tmbinc first started work on the 360 gpu. from what i understand what he coded back then was the core to any API that would subsequently be build on top of it, he just didnt have the time, or something like that to take it further...

anyway thats just my understanding..... now my question lol.....
is the API open GL complient and start paving the way for emu&#039;s and media related apps for ppc64.
or are we looking at a long way to go.


littlestevie</description>
		<content:encoded><![CDATA[<p>Ronnel, dont take this as flaming but its not something that was whipped up &#8216;just like that&#8217; see fear the triangles.<br />
this is when tmbinc first started work on the 360 gpu. from what i understand what he coded back then was the core to any API that would subsequently be build on top of it, he just didnt have the time, or something like that to take it further&#8230;</p>
<p>anyway thats just my understanding&#8230;.. now my question lol&#8230;..<br />
is the API open GL complient and start paving the way for emu&#8217;s and media related apps for ppc64.<br />
or are we looking at a long way to go.</p>
<p>littlestevie</p>
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	<item>
		<title>By: Ronnel</title>
		<link>http://debugmo.de/2008/03/xbox-360-gpu-update/comment-page-1/#comment-904</link>
		<dc:creator>Ronnel</dc:creator>
		<pubDate>Sat, 29 Mar 2008 17:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://debugmo.de/?p=65#comment-904</guid>
		<description>Oh wow, I for one am heavily impressed by this.
I don&#039;t understand how you can essentially &#039;whip-up&#039; a 360 gpu API, &#039;just like that&#039;.

Wowwwww</description>
		<content:encoded><![CDATA[<p>Oh wow, I for one am heavily impressed by this.<br />
I don&#8217;t understand how you can essentially &#8216;whip-up&#8217; a 360 gpu API, &#8216;just like that&#8217;.</p>
<p>Wowwwww</p>
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